Updated:  Because a cartoonist needs to be actually chasing some important element of the deadline.  The infinity cycle (the drawing on the paper he is chasing being his own drawing of himself chasing his deadline) suggests this ain’t gonna end for him any time soon.






Image | Posted on by | Leave a comment

Sasha Dorogov animation assignment

Well worth checking out.

The animation itself it great but also consider the highly effective use of the background plate.

Sasha Dorogov assignment:


Posted in Uncategorized | Leave a comment

Vector – Autopaint for Lines basic Methodology


Image | Posted on by | Leave a comment

More features and methodologies

This rendering from OpenToonz represents a number of interesting features and methodologies… too many to keep track of… so I’m posting this as a general reminder to cue my memory in case I ever need them.  Here are a few:

A ‘render as lines’ methodology for vector levels

The key to usage is transparency.  Draw or import/convert images with standard color lines used for highlights and shadows and then simply make those lines go away.

This makes the workflow with vector lines almost the same as when working with raster and Toonz raster levels which is very quick and efficient

A secondary ‘feature’ of vector ‘autopaint lines’ is that they can be animated over time.  This is important because it provides a feature that raster and Toonz raster cannot in that the lines and shapes themselves can be animated rather than having to create new drawings.  As such this methodology is optimal for auto-inbetweening.  Nice.

Animated Color Styles!

I knew OpenToonz should be capable of this but hadn’t tried it until now)  Color Styles are already a powerful tool but adding the element of Time literally and figuratively brings a new dimension to it.

In theory a single color chip/style could be used to color all objects in a scene.  The key (literally keyframe) would simply be dialed in to the color desired. As this would largely defeat the purpose and power of palette styles its probably not the right way to go but it could be a nice alternative.

More basically, the usage here is for surfaces that need their color to change over time.

For instance, a character’s colors could be setup to be one color during daytime, another during night and inbetween shades of that same color at dusk and daybreak.  In this way multiple color chips wouldn’t have to be maintained.  Setup a 24 hour clock (24 frames) and then specify what that color will look like at specific intervals throughout the day.

Directional Blur

Not much to see here but I hadn’t used it before so… now I have.   I can definitely see where that will be useful.

Behind the Scenes (not evident in the image): 

Multiple Schematic Outputs

I also explored some of the multiple Output nodes of the Schematic and reminded myself about how to turn nodes on/off for the purpose of pass throughs where that particular node should be ignored for a specific output.

In the case of the attached image there is one output that bypasses the directional blur while the route traveled to get this output included the blur.

There is much to learn about the Schematic and workflow there.  Enough to keep us exploring for a very long time.




Posted in Uncategorized | Leave a comment

This link was shared so I’ll share it with other creative minds. is a very basic online storyboarding application.

Free access is very limited but may be enough to get where you want.

Gif animation is supported so that is a definite plus!


Here’s a quick storyboard I threw together asking if the will be adequate.  The fox character was drawn in the app but all other images in OpenToonz and then drag/dropped into the plot.

Very simple.  Very basic.  That’s very good.  🙂

Posted in Uncategorized | Leave a comment

Fish Expressions

No, not THAT kind of expression.

Here’s my first use of expressions in OpenToonz to drive animated movement using mathematical expressions.


It’s a simple set of rotations that could be easily done manually but I used it to explore how to access and setup an expression that could be used (and modified) in a few copies of the same image.  For instance, three levels of rotating fish (the same image copied twice) each with a slightly faster rotation set in the expression.

The basic expression is just:  Frame*20

That means that on frame 1 the value is 20 degrees of rotation

On frame 2 the result will be 40 degrees

On frame 3… 60 degrees

Frame 4… 80 degrees

…and when we get to frame 5o the result is… well overkill.

As soon as we hit 360 we are rotating a second time so a cyclic sequence would likely work better but again this was only a test.

With expression we could use input to drive other motion to speed up or decelerate an action or to move one object twice as fast as another.  Expressions could even be used (theoretically as I haven’t explored how deeply OpenToonz expressions go) automation of objects so that as the approach another they are either drawn in or repelled.


Posted in Uncategorized | Leave a comment

Yes little buddy, it can.

Sometimes my testings get out of control.

In this case I thought I might try to make some old fashioned eyes while refining the smoothness of drawing (smoothness setting) and use of the Tape Tool to form the little triangular cutout of the pupil.  The Tape Tool works best for this purpose when set to ‘Endpoint to Line’ as opposed to “Endpoint to Endpont” or “Line to Line”.


I was pleased with the results and the next thing I knew I was drawing a character (little firefly)… when a big firely… then needed a background… then started animating…

The sequence blends a variety of vector and raster lines and shapes together along with a background and overlay of ‘environmental space’ using Mypaint brushes.  I figured I’d stop there pending some reason to continue with these fellows.  They might be worth revisting.


The dialogue:

Little guy:  I didn’t know OpenToonz could do that.

Big guy:  Yes little buddy, it can.

So anyway, this image and many more to come, brought to you from start to finish courtesy of OpenToonz.

Disclaimer: I don’t particularly care for the old fashioned eyes in this style but I figured that if I ever need to create those I might want to know how best to do it.  It seems to fit the characters.



Posted in Uncategorized | Leave a comment